About the Game

About Game of Planets


Introduction to Game of Planets

Welcome to the cosmos of Game of Planets, an extraordinary foray into the universe of strategy gaming. Here, we present not just a game, but a grand odyssey across a sprawling universe of over thousands of star systems planets. This 4X grand strategy game, set in the vastness of space, challenges players to explore, expand, exploit, and exterminate in a dynamic and ever-evolving online world. With each decision, players shape their destiny in an intricate dance of power, diplomacy, and cosmic warfare. Dive into Game of Planets where strategy meets imagination, and every player's action echoes across galaxies. Prepare to chart your course in this awe-inspiring universe where ambition meets the stars.


Our Discord Community Server

Join the vibrant community of Game of Planets on our official Discord server! Here, you'll connect with fellow strategists, share your galactic conquests, and stay updated with the latest game news. Dive into lively discussions, get exclusive insights, and be a part of exciting events. Whether you're strategizing for your next big move or seeking tips from veteran players, our Discord server is your gateway to the heart of the Game of Planets community.

Click here: Join Our Discord Server and become a part of our interstellar family today!




Gameplay Mechanics and Features

Embark on a journey of strategic mastery in Game of Planets. This section is a deep dive into the heart of our game - its mechanics and features. Players are invited to command their own destiny in a universe where strategy and resource management are key. You will navigate through complex gameplay involving:

Game of Planets offers a multifaceted experience, blending strategy, resource management, and diplomacy in a dynamic universe. Prepare to immerse yourself in a game where your decisions shape the galaxy.

Buildings
Facilities
Metal Alloy Expansions
Increases the amount of metal alloys that are extracted, refined and ready for use, by +1 per level, but also increases pollution.
375K Hours of Labour
15
9
7
+1 Metal Alloys Per Level, Increases Pollution
Actinide Expansions
Increases the amount of actinides that are extracted, refined and ready for use, by +1 per level, but also increases pollution.
262.5K Hours of Labour
2
11
7
4
5
+1 Actinides Per Level, Increases Pollution
Halogen Expansions
Increases the amount of halogens that are extracted, refined, and ready for use, by +1 per level, but also increases pollution.
400K Hours of Labour
5
8
2
4
+1 Halogens Per Level, Increases Pollution
Vertical Hydro-Farms
Requires Biotechnology
Large-scale, specially engineered hydroponic farming sky-scrapers increase organic production by +1 per level.
1.2M Hours of Labour
1
4
9
4
9
+1 Organics Per Level
Lanthanide Expansions
Increases the total lanthanides that are extracted, refined and ready for use, by +1 per level, but increases pollution.
412.5K Hours of Labour
3
8
5
5
+1 Lanthanides Per Level, Increases Pollution
Alkali Expansions
Requires Augmented Metals
Increases the amount of alkalis that are extracted, refined and ready for use, by +1per level, but also increases pollution.
625K Hours of Labour
5
5
10
+1 Alkalis Per Level, Increases Pollution
Planetary Shipyards
These huge facilities allow for multi-stage construction of space vessels and installations from the planet surface.
750K Hours of Labour
24
10
19
16
8
Allows Construction of Ships and Orbitals
Alkaline Expansions
Requires Augmented Metals
Increases the amount of alkalines that are extracted, refined, and ready for industrial use, by +1 Alkalines per level, but also increases pollution.
750K Hours of Labour
4
6
12
+1 Alkalines Per Level, Increases Pollution
Fusion Power Plants
Requires Fusion Power
Generating large amounts of power through cleaner methods will increase construction by +10 points, and help to reduce pollution.
250K Hours of Labour
4
15
11
10
+10 Base Construction, Reduces Pollution
Space Elevators
Requires Nano-Materials
A low-maintenance transport of materials to and from orbit, ship construction will increase by 25% by reducing the overall labour.
490.5K Hours of Labour
6
5
7
11
-25% Ship and Orbital Construction
Deep Core Mines
Requires Deep Core Mining
Incredibly deep facilities beyond the mantle of a planet that will double all metal production, but increase seismic stability.
1.2M Hours of Labour
16
8
20
10
Doubles all Metal Production, Increases Seismic Stability
Orbital Jump Gate
Requires Jump Gates
Massive orbital structures provide the ability for ships to travel instantly to any other jump gate they are connected with.
1.3M Hours of Labour
16
110
40
95
Provides Orbital Jump Gates
Population Cloning Labs
Requires Nano-Medicine
By the use of cloning, a population can be used to produce new genetically diverse citizens, increasing growth by 15% per level.
100K Hours of Labour
2
5
+15% Population Growth Per Level
Upgrades
Housing Developments
Creates more places for your population to live, increasing the population maximum by 5%.
137.5K Hours of Labour
2
5
+5% Pop. Max. Per Level
Social Developments
Encouraging social aspects of society to prosper, research, construction and production will all increase by 10%.
362.5K Hours of Labour
1
1
10
+10% Research, +10% Construction, +10% Production
Cultural Monoliths
Requires Monolithic Design
Improves the overall happiness of the population, increasing Production, Construction, and Research by 10%.
6.1M Hours of Labour
4
2
24
+10% Research, +10% Construction, +10% Production
Education Developments
Requires Advanced Education
With a completely new approach to education, planetary base research will be increased by +5 points, and maintenance reduced by 10%.
1.2M Hours of Labour
1
1
3
2
5
+5 Research, 10% Maintenance Per Level
Interstellar Academies
Requires Interstellar Logistics
Increases the total research points generated on a planet by +5
119K Hours of Labour
2
2
1
1
6
+5 Research
Planetary Neural Net
Requires Neuroinformatics
Through computer assisted internetworking, the total base research points generated by the population will be doubled.
240K Hours of Labour
2
7
11
3
Doubles Generated Research Points
Planetary Transport Net
Requires Teleportation
Construction and research are increased by 20%, and planetary maintenance costs are reduced by 25%
310.2K Hours of Labour
8
15
5
14
+20% Construction and Research, -25% Maintenance Costs
Indigenous Growth Projects
Colonizing a populated world poses unique challenges. These projects will help your native species to thrive and flourish.
1.6M Hours of Labour
3
10
25
Improves Conditions for Native Species
Planetary Supercomputer
Requires Artificial Intelligence
This fully integrated planetary supercomputer generates +5 Research, and +5 Construction.
262.5K Hours of Labour
2
2
3
4
1
+5 Research, +5 Construction
Global Intergovernance
Global Intergovernance begins a new stage for our species as our homeworld is finally treated as one united connected family.
618K Hours of Labour
25
25
25
25
25
Grants Access to the Civics Screen
Planetary Gateways
Requires Sub-Space Physics
Planetary Gateways allow units and population to instantaneously travel through one gateway to another.
1M Hours of Labour
3
3
14
Allows instant travel between planetary gateways
Geotechs
Industrial Farming
Replacing large forests with Industrial Farms will increase organic production by +2, but will increase climate change.
275K Hours of Labour
8
3
4
+2 Organics Per Level, Increases Climate Change
Bioremediation Projects
Requires Permaculture
Altering environmental conditions to stimulate growth of beneficial microorganisms will work to reduce pollution.
925K Hours of Labour
5
Helps to Reduce Pollution
Weather Control System
Requires Weather Control
This system of interconnected installations will produce +2 organics, work to improve weather, and reduce climate change.
214K Hours of Labour
2
4
6
8
+2 Organics, Regulates Weather, Reduces Climate Change
Seismic Regulators
Requires Tectonic Engineering
Specially designed facilities are mounted deep into the mantle of a planet which work to create and maintain seismic stability.
625K Hours of Labour
12
18
8
6
Improves Seisimetric Conditions
Orbital Mining Projects
Requires Asteroid Mining
Will generate additional resource production based on the available resources in the local region of the planet.
625K Hours of Labour
10
20
35
25
Provides Resources from Orbital Mining
Atmospheric Regulators
Requires Planetary Engineering
Specially designed ground and air systems work together to improve and regulate the atmosphere to reduce pollution.
720K Hours of Labour
6
6
6
4
10
Improves Atmosphere, Reduces Pollution
Gravity Control System
Requires Planet Gravity Control
Through an arrangement of geometrically located facilities, the effective gravity of a planet can easily be adjusted and regulated.
980K Hours of Labour
18
60
27
Regulates Planetary Gravity
Terraforming Initiatives
Requires Terraforming
Specially designed facilities in remote locations work to improve the overall conditions of a planet, completely transforming it.
2.5M Hours of Labour
3
5
26
Transforms Overall Planetary Conditions
Food Forest Plantations
Requires Permaculture
Specialized Food Forest systems will increase organic production by +2, and will help to reduce climate change.
975K Hours of Labour
18
+2 Organics, Reduces Climate Change
Biodiversity Expansions
Requires Advanced Genetics
Utilizing advanced genetic understanding, biodiversity can be increased by introducing new suitably engineering species.
2.5M Hours of Labour
12
Increases the Biodiversity of a Planet
Lunar Mining Projects
Requires Robotic Mining
Will generate additional resource production based on the available resources in the local moons of the planet.
3M Hours of Labour
25
30
20
25
20
Provides Resources from Lunar Mining
Lunar Colonies
Requires Mass-Scale Projects
Colonizing moons in a planet’s orbit will increase population maximums, and will generate additional research points.
4.5M Hours of Labour
30
40
60
40
90
Increases Maximum Population and Generates Research
Defences
Ground Batteries
Requires Planetary Batteries
Provides massive beam weapons of your most advanced technologies that can fire at ships in orbit of your planet.
2.2M Hours of Labour
5
5
25
25
Provides Ground Batteries
Automated Defence Net
Requires Planet-Scale Defences
Provides an integrated system of automatic planetary defenses utilizing your most advanced weapons technology capabilities.
7.5M Hours of Labour
10
7
18
16
Provides Automated Defenses
Planetary Sensor Grid
Requires Tactical Cybernets
Doubles the chances of detecting nearby ships. Only 1 per star system is effective.
310K Hours of Labour
2
2
5
3
3
Provides Planetary Sensors
Planetary Shield Generators
Requires Large-Scale Shielding
Massive facilities with enormous dedicated power sources work to create a harmonic energy barrier within the upper atmosphere.
1.1M Hours of Labour
16
4
4
26
Prevents Teleportation Invasion, 70% Bombing Deflection
Surface Shield Generators
Requires Energy Field Shielding
Constructed throughout our colony, shielding arrays help to protect our facilities and cities against orbital bombardment.
2.3M Hours of Labour
15
5
4
12
10
Helps protect against orbital bombardment
Training Facilities
These facilities serve to train assault troops and soldiers which can help defend your planet or be used to invade another.
900K Hours of Labour
1
3
7
2
15
Trains Assault Troops and Soldiers
Subterranean Shelters
Requires Tectonic Engineering
These massive series of complexes provide shelter for up to 1 Billion of the population from orbital bombardment.
2.5M Hours of Labour
15
4
25
15
120
Protects 1 Billion Population from Orbital Bombardment
Defence Bunkers
Requires Planet-Scale Defences
Defense Bunkers are scattered throughout the planet, providing your units with a 25% bonus to defending against invasions.
1.2M Hours of Labour
5
2
20
5
15
Provides 25% Bonus to Invasion Defense
Planetary Gravity Shield
Requires Anti-Gravity
By harnessing and focusing a planet’s own gravitational field, an impenetrable barrier can be held against invading ships.
1.5M Hours of Labour
100
50
50
Prevents Conventional Invasion, 30% Bombing Deflection
System Gravity Shield
Requires Planet Gravity Control
Harnessing the gravitational field of the star, an extremely strong shield can be created that protects the entire star system itself.
8.7M Hours of Labour
1000
250
275
380
Attempts to destroy hostile ships from entering the system


Technical Innovations and Development Highlights

Game of Planets stands as a beacon of technical innovation in the realm of online strategy games. This section details the groundbreaking features and development milestones:

Technologies
Physics
Alcubierre Drive
Revolutionizing space travel, this drive enables Light-Speed Propulsion, drastically reducing travel time across the cosmos. It also boosts Research efficiency by 10%, accelerating technological advancements.
75K
Tech Level 1
Enables Light-Speed Propulsion
Increase Research by 10%
Ion Thruster
This advanced propulsion system enables the deployment of Transport Ships, crucial for interstellar trade and logistics. Additionally, it facilitates the development of Ion Cannons, offering a powerful offensive capability for space battles.
120K
Tech Level 1
Enables Transport Ships
Enables Ion Cannons
Quantum Drive
Alcubierre Drive
Offering an unparalleled speed that is 5 times faster than the Alcubierre Drive, this technology paves the way for Anti-Matter Missiles, providing a significant edge in space warfare.
900K
Tech Level 1
5x Faster than Alcubierre Drive
Enables Anti-Matter Missiles
Disjunction Drive
Quantum Drive
Provides a propulsion system 4x faster than the Quantum Drive, indicating a major leap in space travel efficiency and speed, drastically reducing travel time across the cosmos.
10.8M
Tech Level 2
4x Faster than Quantum Drive
Energy Field Shielding
Ion Thruster, Disjunction Drive
Enables EMF Shield Generators and Surface Shield Generators, offering robust protection against a wide range of energy-based weapons and environmental hazards.
32.4M
Tech Level 2
Enables EMF Shield Generators
Enables Surface Shield Generators
Fusion Power
Disjunction Drive
Powers Fusion Power Plants and enables the deployment of Fusion Missiles, signifying a significant advancement in energy generation and weaponry, offering both sustainable energy solutions and formidable offensive capabilities.
54M
Tech Level 2
Enables Fusion Power Plants
Enables Fusion Missiles
Anti-Gravity
Disjunction Drive
Offers a propulsion system 3x faster than the Disjunction Drive and enables Planetary Gravity Shields. This technology redefines movement and defense by manipulating gravitational forces.
151.2M
Tech Level 2
3x Faster than Disjunction Drive
Enables Planetary Gravity Shields
Teleportation
Anti-Gravity
Enables Planetary Transport Nets and Teleporters, revolutionizing transportation and logistics by allowing instantaneous movement of resources and personnel across vast distances.
378M
Tech Level 3
Enables Planetary Transport Net
Enables Teleporters
High-Energy Physics
Teleportation, Energy Field Shielding
This technology unlocks the power of High-Energy Shields, providing superior defense capabilities. It also enables Diminution Beams, cutting-edge weapons that can alter the scale of objects, providing a tactical edge in space combat.
1620M
Tech Level 3
Enables High-Energy Shields
Enabes Diminution Beams
Sub-Space Physics
Teleportation
Revolutionizes space travel with the Sub-Space Drive, enabling faster-than-light travel. It also introduces Planetary Gateways, allowing for instant transport between distant locations, revolutionizing logistics and strategy.
1890M
Tech Level 3
Enables Sub-Space Drive
Enables Planetary Gateways
Engineering
Nanotechnology
Enhancing construction processes, Nanotechnology increases Construction Efficiency by 15%, enabling faster development of infrastructures and space vessels.
50K
Tech Level 1
Increases Construction Efficiency by 15%
Biospheres
This technology enables the construction of Colony Ships, essential for the colonization of new planets. It represents a breakthrough in creating sustainable habitats in extraterrestrial environments.
75K
Tech Level 1
Enables Colony Ships
Allows Colonization of Other Planets
Optical Computing
Nanotechnology
Doubling the Sensor Range, this technology enhances strategic capabilities by improving detection and monitoring. It also enables the construction of advanced Space Stations for defense and research.
500K
Tech Level 1
Doubles Sensor Range
Enables Space Stations
Automated Repair
Nanotechnology, Optical Computing
Introducing self-repair capabilities, this technology enables Engineering Ships and Automated Repair systems, ensuring the longevity and resilience of space fleets.
600K
Tech Level 1
Enables Engineering Ships
Enables Automated Repair
Quantum Computing
Optical Computing
Offers advanced Computational Sensors for superior data analysis and boosts research capabilities by 15%, signifying a leap in technological understanding and application.
6M
Tech Level 2
Provides Computational Sensors
Increases Research by 15%
Automated Factories
Automated Repair
Modernizes production by doubling Actinide and Halogen outputs, showcasing the efficiency of automation in industrial processes, crucial for sustaining a growing space empire.
7.2M
Tech Level 2
Doubles Actinide Production
Doubles Halogen Production
Robotic Mining
Quantum Computing
Doubles the output of Metal Alloy and Lanthanide, essential for spacecraft construction and enables mining on the Moon and ice planets, showcasing the versatility of robotic technology in harsh environments.
42M
Tech Level 2
Metal Alloy and Lanthanide Production x2
Enables Lunar Mining, Ice Planet Terraforming
Mass-Scale Projects
Automated Factories, Quantum Computing
This technology brings about the construction of Lunar Colonies, expanding civilization's reach, and the development of Superstations, massive orbital structures symbolizing the pinnacle of engineering.
86.4M
Tech Level 2
Enables Lunar Colonies
Enables Superstations
Jump Gates
Mass-Scale Projects
Introduces Orbital Jump Gates, creating shortcuts across the vastness of space, significantly reducing travel time and reshaping interstellar travel and trade.
432M
Tech Level 3
Enables Orbital Jump Gates
Large-Scale Shielding
Jump Gates
Unlocks Planetary Shield Generators, providing a protective barrier against celestial threats, ensuring the safety and security of entire worlds.
1296M
Tech Level 3
Enables Planetary Shield Generators
Deep Core Mining
Jump Gates
Enhances construction efficiency by 25% and allows access to planet cores through Deep Core Mines, tapping into rich, previously unreachable resources.
1728M
Tech Level 3
Increases Construction by 25%
Enables Deep Core Mines
Biology
Biotechnology
Boosting Organics Production by 20%, this technology is vital for sustaining large populations and enables the construction of Vertical Farming Towers for efficient food production in space.
35K
Tech Level 1
Increases Organics Production by 20%
Enables Vertical Farming Towers
Cybernetics
Merging organic and electronic technologies, Cybernetics enhances all forms of production by 15% and enables the deployment of advanced Assault Vehicles.
45K
Tech Level 1
Enables Assault Vehicles
Increases all Production by 15%
Genome Therapy
Biotechnology
Enhancing the adaptability of human genetics, this technology increases Population Growth by 5% and leads to the development of Xeno-Biological Weapons, tailored to specific alien threats.
420K
Tech Level 1
Increases Population Growth by 5%
Enables Xeno-Biological Weapons
Neuroinformatics
Cybernetics
This technology bolsters Research Generation by 10% and leads to the creation of Planetary Neural Nets, enhancing data processing and decision-making capabilities on a planetary scale.
540K
Tech Level 1
Increases Research Generation by 10%
Enables Planetary Neural Net
Nano-Medicine
Genome Therapy, Neuroinformatics
Leads to the establishment of Population Cloning Labs, significantly accelerating population growth by 5%, and symbolizing the pinnacle of medical innovation.
5M
Tech Level 2
Enables Population Cloning Labs
Increases Population Growth by 5%
Bio-Longevity
Genome Therapy
Boosts research by 20% and enhances construction and production by 10%, demonstrating the impact of advanced biological research on prolonging life and efficiency.
6.4M
Tech Level 2
Increases Research by 20%
Increases Construction and Production by 10%
Neurotechnology
Nano-Medicine
Increases research output by 20% and construction efficiency by 15%, reflecting advancements in understanding and manipulating neural processes for technological benefit.
58.3M
Tech Level 2
Increases Research by 20%
Increases Construction by 15%
Advanced Genetics
Bio-Longevity, Nano-Medicine
Enables the development of Xeno-Genetic Weapons and Biodiversity Expansion Projects, harnessing genetic engineering to create formidable weapons and diverse ecosystems.
60.4M
Tech Level 2
Enables Xeno-Genetic Weapons
Enables Biodiversity Expansion Projects
Controlled Evolution
Advanced Genetics
Similar to Transgenetics, this technology focuses on Species Evolution, pushing the boundaries of biological sciences and enabling deliberate and beneficial modifications to species' genetic makeup.
302.4M
Tech Level 3
Provides Species Evolution
Transgenetics
Advanced Genetics
Introduces Species Evolution, a groundbreaking technology that allows for the controlled evolution of species, opening up endless possibilities in biological adaptation and enhancement.
423.3M
Tech Level 3
Provides Species Evolution
Immortality
Transgenetics
This breakthrough extends human life significantly, boosting population growth and accelerating research and construction. It represents a leap in understanding the human genome and advanced medical technologies.
1963.5M
Tech Level 3
Increases Population Growth by 10%
+20% Research, +30% Construction
Philosophy
Permaculture
Emphasizing sustainable living, Permaculture introduces Food Forests and Bioremediation techniques, reducing Planetary Maintenance costs by 10%, crucial for long-term sustainability of colonies.
37.5K
Tech Level 1
Enables Food Forests, Bioremediation
Reduces Planetary Maintenance by 10%
Artificial Intelligence
A leap in computational power, this AI increases Research by 15% and Construction efficiency by 10%, and enables the creation of Planetary Supercomputers, centralizing planetary management and strategy.
65K
Tech Level 1
Increases Research by 15%, Construction by 10%
Enables Planetary Supercomputers
Advanced Education
Permaculture
Expanding intellectual horizons, this technology increases Population Maximums by 10% and enables the development of comprehensive Education Developments, fostering a more knowledgeable and skilled population.
450K
Tech Level 1
Increases Population Maximums by 10%
Enables Education Developments
Interstellar Logistics
Artificial Intelligence
This technology increases Telescope Study Speed by 7 times, enhancing the understanding of cosmic phenomena and enables the establishment of Interstellar Academies, centers for advanced space studies.
780K
Tech Level 1
Increases Telescope Study Speed 7x
Enables Interstellar Academies
Monolithic Design
Advanced Education
This technology enables the construction of Cultural Monoliths, representing a peak in architectural design and cultural expression, symbolizing the civilization's achievements and unity.
5.4M
Tech Level 2
Enables Cultural Monoliths
Stellar Management
Interstellar Logistics
This technology represents a mastery in the art of star system management, significantly speeding up colonization and survey processes, demonstrating advanced knowledge in astro-navigation and planetary analysis.
7M
Tech Level 2
Doubles Colonization Speed
Triples Planet Survey Speed
Planetary Engineering
Advanced Education
This encompasses the ability to regulate planetary atmospheres and rapidly terraform environments, showcasing advanced ecological manipulation and environmental control technologies.
11.2M
Tech Level 2
Enables Atmospheric Regulators
Triples Terraforming Speeds
Advanced Economics
Advanced Education, Stellar Management
This technology optimizes resource management, significantly reducing maintenance costs and providing a substantial boost in resource acquisition, reflecting a sophisticated understanding of economic systems and resources.
49.1M
Tech Level 2
Reduces Maintenance by 25%

Provides +2500 Bonus Resources
Bonus Resources
Philosity
Advanced Economics
This revolutionary concept reshapes societal structure and thought, leading to the Philosity Revolution, a paradigm shift in cultural and intellectual development.
343.9M
Tech Level 3
Provides the Philosity Revolution
Global Planning
Planetary Engineering, Advanced Economics
Represents a pinnacle in administrative efficiency, eliminating all planetary maintenance while enhancing construction capabilities and maximizing population growth, indicating an advanced level of global governance and planning.
1375.9M
Tech Level 3
Eliminates all Planetary Maintenance
+20% Construction, +20% Population Max
Improved Intelligence
Philosity
This signifies a substantial leap in cognitive capabilities, enhancing research productivity and supporting larger populations through smarter resource management and societal organization.
1719.9M
Tech Level 3
Increases Research by 50%
Increases Maximum Population by 25%
Warfare
Orbital Bombardment
This technology unlocks devastating orbital bombing capabilities, allowing your fleets to deploy nuclear bombs and mass drivers against planetary targets. It represents a significant escalation in warfare, changing the dynamics of combat.
30K
Tech Level 1
Allows Orbital Bombing
Enables Nuclear Bombs, Mass Drivers
Military Robots
Introduces orbital drones and boosts assault troop strength by 50%, symbolizing a shift towards automated warfare. This technology leverages robotics to enhance military tactics and battlefield dominance.
45K
Tech Level 1
Enables Orbital Drones
Increases Assault Troop Strength by 50%
Powered Exoskeletons
Enhances ground forces by doubling the strength of assault troops and boosting production efficiency by 10%. This technology reflects the integration of advanced machinery into infantry units, making them formidable in planetary invasions.
50K
Tech Level 1
Doubles Assault Troop Strength
Increases Production by 10%
Planet-Scale Defences
Orbital Bombardment
Activates an Automated Defence Net, Defence Bunkers, Smart Mines, and Orbital Weapons, offering a comprehensive defensive system for planets. It epitomizes the pinnacle of planetary defense engineering, providing multi-layered protection.
360K
Tech Level 1
Enables Automated Defence Net, Defence Bunkers
Enables Smart Mines, Orbital Weapons
Robotic Warfare
Powered Exoskeletons, Military Robots
Enables the use of mechanized weapons and point defense systems, marking a new era in warfare dominated by advanced robotics and automated defense systems.
540K
Tech Level 1
Enables Mechanized Weapons
Enables Point Defence Systems
Planetary Batteries
Planet-Scale Defences
Involves the deployment of powerful planetary ground batteries and advanced Flux Cannons, along with Global Defence Nets, indicating a significant advancement in planetary defense technologies.
2.5M
Tech Level 2
Enables Planetary Ground Batteries
Enables Flux Cannons, Global Defence Nets
Zero-Gravity Tactics
Planet-Scale Defences
This technology enables the construction of Battlecruisers, Battleships, Light Carriers, and Assault Fighters, showcasing advanced zero-gravity combat tactics and shipbuilding techniques.
4.3M
Tech Level 2
Enables Battlecruisers, Battleships
Enables Light Carriers, Assault Fighters
Tactical Cybernets
Robotic Warfare
This technology enables a comprehensive planetary sensor grid, improving surveillance and defense, and facilitates the construction of Light Cruisers and Nano-Assault Clouds, indicating advanced cybernetic and tactical capabilities.
6.4M
Tech Level 2
Enables Planetary Sensor Grid
Enables Light Cruisers, Nano-Assault Clouds
Deep-Space Warfare
Zero-Gravity Tactics
Allows for the deployment of Interstellar Ballistic Missiles and the construction of Deep-Space infrastructure, reflecting a strategic expansion of warfare capabilities into the depths of space.
51.8M
Tech Level 2
Enables Interstellar Ballistic Missiles
Enables Deep-Space Construction
Advanced Warfare
Tactical Cybernets
Enables Particle Beams and Heavy Carriers, as well as advanced tracking and interception technologies, indicating a high level of sophistication in warfare technology and strategic military applications.
77.7M
Tech Level 2
Enables Particle Beams, Heavy Carriers
Enables Tracking and Intercepting
Robotic Soldiers
Advanced Warfare
This technology signifies the integration of advanced robotics into military applications, enabling the deployment of robotic soldiers for ground combat, reflecting a blend of AI and robotics in warfare.
388.8M
Tech Level 3
Enables Robotic Soldiers
Sub-Space Warfare
Advanced Warfare
Enables Sub-Space Torpedoes, Sub-Space Bombs, Supercarriers, and Dreadnoughts, representing a breakthrough in warfare technology that utilizes sub-space dimensions for advanced military applications.
933.1M
Tech Level 3
Enables Sub-Space Torpedoes, Sub-Space Bombs
Enables Supercarriers and Dreadnoughts
Cloaking
Sub-Space Warfare, Advanced Warfare
This advanced technology endows ships with the ability to become invisible to enemy sensors, utilizing breakthroughs in light-bending materials. Cloaking offers a strategic advantage in both offensive and defensive maneuvers.
1166.4M
Tech Level 3
Provides Cloaking
Materials
Bio-Mimicry
Provides Bio-Mimetic Stealth, reducing construction costs by 15%. This technology mimics biological processes to enhance stealth capabilities, revolutionizing the art of camouflage and covert operations.
40K
Tech Level 1
Provides Bio-Mimetic Stealth
Decreases Construction Costs by 15%
Space Manufacturing
Reduces ship construction costs by 20% and enables the building of Orbital Spaceyards and Destroyers, highlighting the advancement in space-based industrial capabilities and efficient shipbuilding techniques.
60K
Tech Level 1
Reduces Ship Construction Costs by 20%
Enables Orbital Spaceyards, Destroyers
Claytronics
Bio-Mimicry
Offers Adaptive Armour and increases construction efficiency by 10%. It represents a breakthrough in nanotechnology, enabling dynamic and responsive armor systems for spacecraft.
480K
Tech Level 1
Provides Adaptive Armour
Increases Construction by 10%
Nano-Materials
Claytronics
Nano-Materials technology enables the construction of Space Elevators and Neutron Cannons, offering substantial advancements in space infrastructure and weaponry. It also provides Nano-Ablative Armour, enhancing ship durability.
4.3M
Tech Level 2
Enables Space Elevators, Neutron Cannons
Provides Nano-Ablative Armour
Augmented Metals
Nano-Materials
This innovation replaces traditional materials like Actinides with Alkali Metals and Halogens with Alkaline Metals. It leads to the creation of more robust and efficient ship components, offering enhanced performance and durability.
30.2M
Tech Level 2
Replaces Actinides with Alkali Metals
Replaces Halogens with Alkaline Metals
Meta-Materials
Nano-Materials, Space Manufacturing
Offering Meta-Matte Stealth, this technology significantly reduces a ship's visibility on enemy radars and scanners. Additionally, it decreases maintenance requirements by 25%, allowing for more efficient resource management.
51.8M
Tech Level 2
Provides Meta-Matte Stealth
Decreases Maintenance by 25%
Molecular Assembly
Meta-Materials
A breakthrough in construction and production techniques, Molecular Assembly increases construction speed by 50% and production output by 50%. This technology revolutionizes the building process, making it faster and more efficient.
362.8M
Tech Level 3
Increases Construction by 50%
Increases Production by 50%
Synthetic Genomics
Meta-Materials, Molecular Assembly
This technology offers Synthe-Matte Armour, providing superior defense capabilities. It also enables Species Evolution, allowing for genetic enhancements and adaptations, which can be crucial for survival in a diversity of planets.
1814.4M
Tech Level 3
Provides Synthe-Matte Armour
Provides Species Evolution
Astronomy
Weather Control
Enables Weather Control Systems, doubling the production of organics. This technology reflects mastery over planetary climates, allowing for enhanced agricultural productivity and ecological management.
65K
Tech Level 1
Enables Weather Control System
Doubles Organics Production
Planet Management
Weather Control
Reduces planetary maintenance by 20% and adds +1 to all resource production, signifying advanced administrative and resource management strategies for efficient planetary governance.
780K
Tech Level 1
Reduces Planetary Maintenance by 20%
+1 to all Resource Production
Terraforming
Planet Management
Terraforming technology unlocks the ability to modify entire planets, making them habitable. It involves deploying Terraforming Ships and initiating large-scale Terraforming Projects, transforming barren worlds into thriving ecosystems.
9.3M
Tech Level 2
Enables Terraforming Ships
Enables Terraforming Initiatives
Tectonic Engineering
Terraforming
This field enables the creation of Seismic Regulators and Tectonic Bombs, offering control over geological processes. It also facilitates the construction of Subterranean Shelters, providing safety from planetary disasters.
28M
Tech Level 2
Enables Seismic Regulators, Tectonic Bombs
Enables Subterranean Shelters
Asteroid Mining
Terraforming
By enabling Mining Ships and Orbital Mining Projects, this technology taps into the vast resources of asteroids. It allows for the extraction of valuable minerals and elements, crucial for the expansion of interstellar civilizations.
84.2M
Tech Level 2
Enables Mining Ships
Enables Orbital Mining Projects
Gravimetric Sensors
Asteroid Mining
This advanced sensory technology enables ships to detect and analyze gravitational changes. Gravimetric Sensors are vital in complex astronomical environments, helping to avoid hazards and track enemy movements.
421.2M
Tech Level 3
Enables Gravimetric Sensors
Planet Gravity Control
Gravimetric Sensors
Offering control over a planet's gravity, this technology enables a Gravity Control System and a System Gravity Shield. It allows for the manipulation of gravitational forces for various applications, from defense to environmental stabilization.
1263.6M
Tech Level 3
Enables Gravity Control System
Enables System Gravity Shield


The Universe of Game of Planets

Discover the vast and intricate universe of Game of Planets, a realm where strategy and scifi fantasy blend seamlessly. In this section, we delve into the heart of the game's universe:


Creator's Vision and Expertise

The story of Game of Planets is deeply intertwined with my personal journey as its creator.


Business Model and Monetization

Game of Planets introduces a multifaceted business model designed to cater to a diverse player base and ensure the game's sustainable growth:


Community and Social Features

Game of Planets is not just a game, but a thriving community of strategists and sci-fi enthusiasts. This section highlights how we bring players together:


Future Developments and Expansion Plans

Game of Planets is not just a game, it's an evolving universe.


Contact and Additional Information