Game Tips & Reference

Browse Buildings and Technologies in a clean, readable layout. Costs are shown with the updated resource icons.

Buildings

Assault Fighters

Category: Defences Requires: Zero-Gravity Tactics Stages: 1
Assault Fighters are the culmination of our most advanced engineering and warfare tactics, and are capable of short-range independent space flight.
Assault Fighters
Labour
18.5K Hours of Labour 18,500 total
Metal Alloys 2 Metal Alloys Lanthanides 1 Lanthanides Organics 5 Organics

Assault Vehicles

Category: Defences Requires: Cybernetics Stages: 1
Specially designed rapid deployment assault vehicles carry the most up-to-date weaponry are placed in key places to defend our colonies.
Assault Vehicles
Labour
6.5K Hours of Labour 6,500 total
Metal Alloys 1 Metal Alloys Halogens 1 Halogens Organics 1 Organics

Automated Defence Net

Category: Defences Requires: Planet-Scale Defences Stages: 3
Provides an integrated system of automatic planetary defenses utilizing your most advanced weapons technology capabilities.
Automated Defence Net
Labour
7.5M Hours of Labour 7,500,000 total
Actinides 10 Actinides Halogens 7 Halogens Metal Alloys 18 Metal Alloys Lanthanides 16 Lanthanides
Provides Automated Defenses

Defence Bunkers

Category: Defences Requires: Planet-Scale Defences Stages: 1
Defense Bunkers are scattered throughout the planet, providing your units with a 25% bonus to defending against invasions.
Defence Bunkers
Labour
1.2M Hours of Labour 1,200,000 total
Actinides 5 Actinides Halogens 2 Halogens Metal Alloys 20 Metal Alloys Lanthanides 5 Lanthanides Organics 15 Organics
Provides 25% Bonus to Invasion Defense

Fighter Craft

Category: Defences Requires: N/A Stages: 1
Squadrons of aerial defence craft, on alert to seek out and destroy enemy ships that attempt to land on our planets.
Fighter Craft
Labour
2.5K Hours of Labour 2,500 total
Metal Alloys 1 Metal Alloys Halogens 2 Halogens

Ground Batteries

Category: Defences Requires: Planetary Batteries Stages: 5
Provides massive beam weapons of your most advanced technologies that can fire at ships in orbit of your planet.
Ground Batteries
Labour
2.3M Hours of Labour 2,250,000 total
Actinides 5 Actinides Halogens 5 Halogens Metal Alloys 25 Metal Alloys Lanthanides 25 Lanthanides
Provides Ground Batteries

Mechanized Weapons

Category: Defences Requires: Robotic Warfare Stages: 1
Massive and highly mobile weapons platforms outfitted with your most advanced technologies.
Mechanized Weapons
Labour
122.5K Hours of Labour 122,500 total
Metal Alloys 6 Metal Alloys Lanthanides 3 Lanthanides Actinides 1 Actinides Halogens 2 Halogens

Nano-Assault Clouds

Category: Defences Requires: Tactical Cybernets Stages: 1
Deadly swarms comprised of millions of flight-capable nano-sized machines that act in unison to attack.
Nano-Assault Clouds
Labour
8.5K Hours of Labour 8,500 total
Metal Alloys 1 Metal Alloys Lanthanides 2 Lanthanides Halogens 1 Halogens Organics 5 Organics

Orbital Drones

Category: Defences Requires: Military Robots Stages: 1
Orbital Drones are equipped with our latest sensor and stealth technologies to defend against incoming attackers.
Orbital Drones
Labour
4.5K Hours of Labour 4,500 total
Metal Alloys 1 Metal Alloys Lanthanides 1 Lanthanides Halogens 1 Halogens

Planetary Gravity Shield

Category: Defences Requires: Anti-Gravity Stages: 1
By harnessing and focusing a planet’s own gravitational field, an impenetrable barrier can be held against invading ships.
Planetary Gravity Shield
Labour
1.5M Hours of Labour 1,500,000 total
Lanthanides 100 Lanthanides 50 Resource K 50 Resource N
Prevents Conventional Invasion, 30% Bombing Deflection

Planetary Sensor Grid

Category: Defences Requires: Tactical Cybernets Stages: 1
Doubles the chances of detecting nearby ships. Only 1 per star system is effective.
Planetary Sensor Grid
Labour
310K Hours of Labour 310,000 total
Actinides 2 Actinides Halogens 2 Halogens Metal Alloys 5 Metal Alloys Lanthanides 3 Lanthanides Organics 3 Organics
Provides Planetary Sensors

Planetary Shield Generators

Category: Defences Requires: Large-Scale Shielding Stages: 1
Massive facilities with enormous dedicated power sources work to create a harmonic energy barrier within the upper atmosphere.
Planetary Shield Generators
Labour
1.1M Hours of Labour 1,125,000 total
Actinides 16 Actinides Halogens 4 Halogens Metal Alloys 4 Metal Alloys Lanthanides 26 Lanthanides
Prevents Teleportation Invasion, 70% Bombing Deflection

Smart Mines

Category: Defences Requires: Planet-Scale Defences Stages: 1
Smart Mines are designed seek out hostile craft entering orbit, attach themselves to their hull and then detonate.
Smart Mines
Labour
10K Hours of Labour 10,000 total
Metal Alloys 1 Metal Alloys Lanthanides 2 Lanthanides Organics 1 Organics

Subterranean Shelters

Category: Defences Requires: Tectonic Engineering Stages: 3
These massive series of complexes provide shelter for up to 1 Billion of the population from orbital bombardment.
Subterranean Shelters
Labour
2.5M Hours of Labour 2,500,000 total
Actinides 15 Actinides Halogens 4 Halogens Metal Alloys 25 Metal Alloys Lanthanides 15 Lanthanides Organics 120 Organics
Protects 1 Billion Population from Orbital Bombardment

Surface Shield Generators

Category: Defences Requires: Energy Field Shielding Stages: 4
Constructed throughout our colony, shielding arrays help to protect our facilities and cities against orbital bombardment.
Surface Shield Generators
Labour
2.3M Hours of Labour 2,300,000 total
Actinides 15 Actinides Metal Alloys 4 Metal Alloys Halogens 5 Halogens Lanthanides 12 Lanthanides Organics 10 Organics
Helps protect against orbital bombardment

System Gravity Shield

Category: Defences Requires: Planet Gravity Control Stages: 1
Harnessing the gravitational field of the star, an extremely strong shield can be created that protects the entire star system itself.
System Gravity Shield
Labour
8.8M Hours of Labour 8,750,000 total
Lanthanides 1000 Lanthanides Organics 250 Organics 275 Resource K 380 Resource N
Attempts to destroy hostile ships from entering the system

Training Facilities

Category: Defences Requires: N/A Stages: 3
These facilities serve to train assault troops and soldiers which can help defend your planet or be used to invade another.
Training Facilities
Labour
900K Hours of Labour 900,000 total
Actinides 1 Actinides Metal Alloys 7 Metal Alloys Halogens 3 Halogens Lanthanides 2 Lanthanides Organics 15 Organics
Trains Assault Troops and Soldiers

Actinide Expansions

Category: Facilities Requires: N/A Stages: 3
Increases the amount of actinides that are extracted, refined and ready for use, by +1 per level, but also increases pollution.
Actinide Expansions
Labour
262.5K Hours of Labour 262,500 total
Actinides 2 Actinides Metal Alloys 7 Metal Alloys Halogens 11 Halogens Lanthanides 4 Lanthanides Organics 5 Organics
+1 Actinides Per Level, Increases Pollution

Alkali Expansions

Category: Facilities Requires: Augmented Metals Stages: 2
Increases the amount of alkalis that are extracted, refined and ready for use, by +1per level, but also increases pollution.
Alkali Expansions
Labour
625K Hours of Labour 625,000 total
Metal Alloys 5 Metal Alloys Lanthanides 5 Lanthanides Organics 10 Organics
+1 Alkalis Per Level, Increases Pollution

Alkaline Expansions

Category: Facilities Requires: Augmented Metals Stages: 2
Increases the amount of alkalines that are extracted, refined, and ready for industrial use, by +1 Alkalines per level, but also increases pollution.
Alkaline Expansions
Labour
750K Hours of Labour 750,000 total
Metal Alloys 4 Metal Alloys Lanthanides 6 Lanthanides Organics 12 Organics
+1 Alkalines Per Level, Increases Pollution

Deep Core Mines

Category: Facilities Requires: Deep Core Mining Stages: 1
Incredibly deep facilities beyond the mantle of a planet that will double all metal production, but increase seismic stability.
Deep Core Mines
Labour
1.3M Hours of Labour 1,250,000 total
Metal Alloys 16 Metal Alloys Lanthanides 8 Lanthanides Organics 20 Organics 10 Resource N
Doubles all Metal Production, Increases Seismic Stability

Fusion Power Plants

Category: Facilities Requires: Fusion Power Stages: 1
Generating large amounts of power through cleaner methods will increase construction by +10 points, and help to reduce pollution.
Fusion Power Plants
Labour
250K Hours of Labour 250,000 total
Actinides 4 Actinides Halogens 15 Halogens Metal Alloys 11 Metal Alloys Lanthanides 10 Lanthanides
+10 Base Construction, Reduces Pollution

Halogen Expansions

Category: Facilities Requires: N/A Stages: 3
Increases the amount of halogens that are extracted, refined, and ready for use, by +1 per level, but also increases pollution.
Halogen Expansions
Labour
400K Hours of Labour 400,000 total
Metal Alloys 8 Metal Alloys Lanthanides 2 Lanthanides Halogens 5 Halogens Organics 4 Organics
+1 Halogens Per Level, Increases Pollution

Lanthanide Expansions

Category: Facilities Requires: N/A Stages: 2
Increases the total lanthanides that are extracted, refined and ready for use, by +1 per level, but increases pollution.
Lanthanide Expansions
Labour
412.5K Hours of Labour 412,500 total
Metal Alloys 5 Metal Alloys Halogens 8 Halogens Lanthanides 5 Lanthanides Actinides 3 Actinides
+1 Lanthanides Per Level, Increases Pollution

Metal Alloy Expansions

Category: Facilities Requires: N/A Stages: 4
Increases the amount of metal alloys that are extracted, refined and ready for use, by +1 per level, but also increases pollution.
Metal Alloy Expansions
Labour
375K Hours of Labour 375,000 total
Metal Alloys 9 Metal Alloys Organics 7 Organics Halogens 15 Halogens
+1 Metal Alloys Per Level, Increases Pollution

Orbital Jump Gate

Category: Facilities Requires: Jump Gates Stages: 1
Massive orbital structures provide the ability for ships to travel instantly to any other jump gate they are connected with.
Orbital Jump Gate
Labour
1.4M Hours of Labour 1,350,000 total
Lanthanides 16 Lanthanides Organics 110 Organics 95 Resource N 40 Resource K
Provides Orbital Jump Gates

Planetary Shipyards

Category: Facilities Requires: N/A Stages: 2
These huge facilities allow for multi-stage construction of space vessels and installations from the planet surface.
Planetary Shipyards
Labour
750K Hours of Labour 750,000 total
Metal Alloys 19 Metal Alloys Halogens 10 Halogens Lanthanides 16 Lanthanides Actinides 24 Actinides Organics 8 Organics
Allows Construction of Ships and Orbitals

Population Cloning Labs

Category: Facilities Requires: Nano-Medicine Stages: 3
By the use of cloning, a population can be used to produce new genetically diverse citizens, increasing growth by 15% per level.
Population Cloning Labs
Labour
100K Hours of Labour 100,000 total
Halogens 2 Halogens Organics 5 Organics
+15% Population Growth Per Level

Space Elevators

Category: Facilities Requires: Nano-Materials Stages: 1
A low-maintenance transport of materials to and from orbit, ship construction will increase by 25% by reducing the overall labour.
Space Elevators
Labour
490.5K Hours of Labour 490,500 total
Actinides 6 Actinides Halogens 5 Halogens Metal Alloys 7 Metal Alloys Lanthanides 11 Lanthanides
-25% Ship and Orbital Construction

Vertical Hydro-Farms

Category: Facilities Requires: Biotechnology Stages: 3
Large-scale, specially engineered hydroponic farming sky-scrapers increase organic production by +1 per level.
Vertical Hydro-Farms
Labour
1.2M Hours of Labour 1,225,000 total
Actinides 1 Actinides Metal Alloys 9 Metal Alloys Organics 9 Organics Halogens 4 Halogens Lanthanides 4 Lanthanides
+1 Organics Per Level

Atmospheric Regulators

Category: Geotechs Requires: Planetary Engineering Stages: 1
Specially designed ground and air systems work together to improve and regulate the atmosphere to reduce pollution.
Atmospheric Regulators
Labour
720K Hours of Labour 720,000 total
Actinides 6 Actinides Halogens 6 Halogens Metal Alloys 6 Metal Alloys Lanthanides 4 Lanthanides Organics 10 Organics
Improves Atmosphere, Reduces Pollution

Biodiversity Expansions

Category: Geotechs Requires: Advanced Genetics Stages: 2
Utilizing advanced genetic understanding, biodiversity can be increased by introducing new suitably engineering species.
Biodiversity Expansions
Labour
2.5M Hours of Labour 2,500,000 total
Organics 12 Organics
Increases the Biodiversity of a Planet

Bioremediation Projects

Category: Geotechs Requires: Permaculture Stages: 3
Altering environmental conditions to stimulate growth of beneficial microorganisms will work to reduce pollution.
Bioremediation Projects
Labour
925K Hours of Labour 925,000 total
Organics 5 Organics
Helps to Reduce Pollution

Food Forest Plantations

Category: Geotechs Requires: Permaculture Stages: 5
Specialized Food Forest systems will increase organic production by +2, and will help to reduce climate change.
Food Forest Plantations
Labour
975K Hours of Labour 975,000 total
Organics 18 Organics
+2 Organics, Reduces Climate Change

Gravity Control System

Category: Geotechs Requires: Planet Gravity Control Stages: 1
Through an arrangement of geometrically located facilities, the effective gravity of a planet can easily be adjusted and regulated.
Gravity Control System
Labour
980K Hours of Labour 980,000 total
Metal Alloys 18 Metal Alloys Lanthanides 60 Lanthanides Organics 27 Organics
Regulates Planetary Gravity

Industrial Farming

Category: Geotechs Requires: N/A Stages: 5
Replacing large forests with Industrial Farms will increase organic production by +2, but will increase climate change.
Industrial Farming
Labour
275K Hours of Labour 275,000 total
Metal Alloys 3 Metal Alloys Halogens 8 Halogens Organics 4 Organics
+2 Organics Per Level, Increases Climate Change

Lunar Colonies

Category: Geotechs Requires: Mass-Scale Projects Stages: 1
Colonizing moons in a planet’s orbit will increase population maximums, and will generate additional research points.
Lunar Colonies
Labour
4.5M Hours of Labour 4,500,000 total
Actinides 30 Actinides Halogens 40 Halogens Metal Alloys 60 Metal Alloys Lanthanides 40 Lanthanides Organics 90 Organics
Increases Maximum Population and Generates Research

Lunar Mining Projects

Category: Geotechs Requires: Robotic Mining Stages: 1
Will generate additional resource production based on the available resources in the local moons of the planet.
Lunar Mining Projects
Labour
3M Hours of Labour 3,000,000 total
Metal Alloys 20 Metal Alloys Halogens 30 Halogens Lanthanides 25 Lanthanides Actinides 25 Actinides Organics 20 Organics
Provides Resources from Lunar Mining

Orbital Mining Projects

Category: Geotechs Requires: Asteroid Mining Stages: 1
Will generate additional resource production based on the available resources in the local region of the planet.
Orbital Mining Projects
Labour
625K Hours of Labour 625,000 total
Actinides 10 Actinides Halogens 20 Halogens Metal Alloys 35 Metal Alloys Lanthanides 25 Lanthanides
Provides Resources from Orbital Mining

Seismic Regulators

Category: Geotechs Requires: Tectonic Engineering Stages: 1
Specially designed facilities are mounted deep into the mantle of a planet which work to create and maintain seismic stability.
Seismic Regulators
Labour
625K Hours of Labour 625,000 total
Actinides 12 Actinides Metal Alloys 18 Metal Alloys Lanthanides 8 Lanthanides Organics 6 Organics
Improves Seisimetric Conditions

Terraforming Initiatives

Category: Geotechs Requires: Terraforming Stages: 1
Specially designed facilities in remote locations work to improve the overall conditions of a planet, completely transforming it.
Terraforming Initiatives
Labour
2.5M Hours of Labour 2,500,000 total
Metal Alloys 3 Metal Alloys Lanthanides 5 Lanthanides Organics 26 Organics
Transforms Overall Planetary Conditions

Weather Control System

Category: Geotechs Requires: Weather Control Stages: 1
This system of interconnected installations will produce +2 organics, work to improve weather, and reduce climate change.
Weather Control System
Labour
214K Hours of Labour 214,000 total
Actinides 2 Actinides Metal Alloys 4 Metal Alloys Lanthanides 6 Lanthanides Organics 8 Organics
+2 Organics, Regulates Weather, Reduces Climate Change

Repair Projects

Category: Repair Requires: N/A Stages: 1
Repair Projects
Labour
100K Hours of Labour 100,000 total
No resource costs

Cultural Monoliths

Category: Upgrades Requires: Monolithic Design Stages: 3
Improves the overall happiness of the population, increasing Production, Construction, and Research by 10%.
Cultural Monoliths
Labour
6.2M Hours of Labour 6,180,339 total
Organics 24 Organics Lanthanides 2 Lanthanides Metal Alloys 4 Metal Alloys
+10% Research, +10% Construction, +10% Production

Education Developments

Category: Upgrades Requires: Advanced Education Stages: 2
With a completely new approach to education, planetary base research will be increased by +5 points, and maintenance reduced by 10%.
Education Developments
Labour
1.2M Hours of Labour 1,225,000 total
Actinides 1 Actinides Halogens 1 Halogens Metal Alloys 3 Metal Alloys Lanthanides 2 Lanthanides Organics 5 Organics
+5 Research, 10% Maintenance Per Level

Global Intergovernance

Category: Upgrades Requires: N/A Stages: 1
Global Intergovernance begins a new stage for our species as our homeworld is finally treated as one united connected family.
Global Intergovernance
Labour
618K Hours of Labour 618,033 total
Actinides 25 Actinides Halogens 25 Halogens Metal Alloys 25 Metal Alloys Lanthanides 25 Lanthanides Organics 25 Organics
Grants Access to the Civics Screen

Housing Developments

Category: Upgrades Requires: N/A Stages: 5
Creates more places for your population to live, increasing the population maximum by 5%.
Housing Developments
Labour
137.5K Hours of Labour 137,500 total
Metal Alloys 2 Metal Alloys Organics 5 Organics
+5% Pop. Max. Per Level

Indigenous Growth Projects

Category: Upgrades Requires: N/A Stages: 3
Colonizing a populated world poses unique challenges. These projects will help your native species to thrive and flourish.
Indigenous Growth Projects
Labour
1.6M Hours of Labour 1,618,033 total
Halogens 3 Halogens Metal Alloys 10 Metal Alloys Organics 25 Organics
Improves Conditions for Native Species

Interstellar Academies

Category: Upgrades Requires: Interstellar Logistics Stages: 1
Increases the total research points generated on a planet by +5
Interstellar Academies
Labour
119K Hours of Labour 119,000 total
Actinides 2 Actinides Halogens 2 Halogens Metal Alloys 1 Metal Alloys Lanthanides 1 Lanthanides Organics 6 Organics
+5 Research

Planetary Gateways

Category: Upgrades Requires: Sub-Space Physics Stages: 1
Planetary Gateways allow units and population to instantaneously travel through one gateway to another.
Planetary Gateways
Labour
1M Hours of Labour 1,000,000 total
Lanthanides 3 Lanthanides 14 Resource N 3 Resource K
Allows instant travel between planetary gateways

Planetary Neural Net

Category: Upgrades Requires: Neuroinformatics Stages: 1
Through computer assisted internetworking, the total base research points generated by the population will be doubled.
Planetary Neural Net
Labour
240K Hours of Labour 240,000 total
Halogens 2 Halogens Metal Alloys 7 Metal Alloys Lanthanides 11 Lanthanides Organics 3 Organics
Doubles Generated Research Points

Planetary Supercomputer

Category: Upgrades Requires: Artificial Intelligence Stages: 1
This fully integrated planetary supercomputer generates +5 Research, and +5 Construction.
Planetary Supercomputer
Labour
262.5K Hours of Labour 262,500 total
Actinides 2 Actinides Halogens 2 Halogens Metal Alloys 3 Metal Alloys Lanthanides 4 Lanthanides Organics 1 Organics
+5 Research, +5 Construction

Planetary Transport Net

Category: Upgrades Requires: Teleportation Stages: 1
Construction and research are increased by 20%, and planetary maintenance costs are reduced by 25%
Planetary Transport Net
Labour
310.3K Hours of Labour 310,250 total
Metal Alloys 8 Metal Alloys Lanthanides 15 Lanthanides Organics 5 Organics 14 Resource N
+20% Construction and Research, -25% Maintenance Costs

Social Developments

Category: Upgrades Requires: N/A Stages: 3
Encouraging social aspects of society to prosper, research, construction and production will all increase by 10%.
Social Developments
Labour
362.5K Hours of Labour 362,500 total
Lanthanides 1 Lanthanides Halogens 1 Halogens Organics 10 Organics
+10% Research, +10% Construction, +10% Production